Thank you Franklin, for taking the time to read the proposal in detail, and for the thoughtful comments. This is exactly the sort of engagement we hoped to see. Also really appreciate you posting this publicly, for transparency.
Before replying I want to say I want to be thorough, but not argumentative. I’m going point by point only to describe the thinking behind the proposal, and to discuss in the interest of transparency the points we feel passionately about.
Regarding Grants:
There’s a lot in the full proposal that I wholeheartedly agree with, primarily the Grants allocation and the need to fund open-source infrastructure, tools, primitives, regulatory education - all much-needed public goods that would move Web3 gaming forward significantly. 15% even seems low for this.
We agree the grants are exciting, and much needed. You’re right that there is a LOT more to do with web3 tech for gaming and that these grants will make a dent, but there is so much more ground to cover.
At the same time, we want Game7 to be self-replenishing, if possible. Pure grants help the whole ecosystem. But pure grants alone would mean Game7 would exhaust its resources in just a few years, no matter how much it starts with. We hope Game7 can be as close to perpetual as possible, as we think that will benefit both the direct DAO stakeholders and the ecosystem at large the most over time.
In modeling the proposed allocations, we looked at some of our work with evergreen endowments, foundations, and other institutions and tried to model appropriate ratios. As you are no doubt aware, the ratios here for grants are high relative to those comps. That means funds will be deployed into the ecosystem rapidly in order to try to make the biggest possible difference and induce the largest possible acceleration in the near-term.
In other words, this proposal already errs on the side of grants and deploying ecosystem resources. The hope is that the 80% strategic capital can do well enough despite the large grant and educational outlay ratios that the DAO can replenish itself and continue to provide more grants, education, and strategic capital over the long haul. While there is no guarantee that anything the DAO does will 100% succeed, we want Game7 to have an impact on the industry for decades to come.
When compared to other sizable pools of capital, we think Game7 compares well from an ecosystem perspective. As an unrelated but perhaps instructive example, it’s rare for, say, a VC fund to allocate anywhere near 20% of the capital it stewards to pure public goods, be they grants or education. This is one thing that excites us about Game7 and the potential for DAOs in general. There is much more room to experiment, and to seek models that align with broad communities , as opposed to maximizing value for a narrow set of stakeholders.
Regarding Education:
I’m slightly less convinced on the Education allocation and whether this is overly prescriptive for an area that’s still largely experimental where the “playbook” is barely written. It seems more likely to me that the market will reveal this over time, rather than a curriculum set out and created by SME’s. Not for lack of confidence in those SME’s, but historically doesn’t seem to play out this way. For example, a “How to win the Internet” playbook written in 1999 would more likely be about Yahoo and GeoCities than it would Amazon or Google. Ultimately, the best models and tactics should have no issue garnering attention. Shining a spotlight preemptively may have a negative impact by adding to the noise. All that said, 5% is admittedly a small amount and maybe worth testing.
This is useful feedback, but we also want to clear up any misconceptions. Your point is well taken that a “how to win the internet” guide written in 1999 would probably be unhelpful. But there are two points to think about here.
First and most importantly: writing strategy material on “how to win” blockchain gaming is not the goal of the bucket of initiatives under education in this proposal. (More on that below.)
Second, this is a 5+ year effort. And, even taking your analogy at face value, I think by 2003 there could’ve been-- and actually were-- guides on how the internet was changing everything and on how to build products and companies of consequence and scale based on this.
But to the first point, business strategy documents are not the primary goal. Rather, there is a great deal of mutual education that needs to happen between blockchain developers and game developers. And even more education which needs to happen for regulators, for game players, and for large global corporations which control access to so many games and applications on the internet today.
Education is critical. And yes, it will be emergent, you’re right. The plan here is to allocate annual funds to ongoing education in order to embrace exactly that.
Nobody should be setting out a rigid 5-year agenda on education for the space today. Certainly the early members of Game7 have no intention of doing that. But we do intend to create educational and informative content as a public work. To share those very same emergent best practices you mention broadly, to accelerate learning as much as possible for everyone who is interested in making and participating in blockchain games.
You’re right that there is no playbook today -but as good plays emerge on the field, it’ll be invaluable to have resources to write them down, analyze them, and help others understand what occurred. Over time, that’s how good playbooks will be built.
We want to partner with the best thinkers and analysts in blockchain and gaming as we develop educational materials, as well as work alongside brilliant developers, designers, and leaders at player collectives.
We actually believe education is one of the most critical components of this plan. Yes, we could strike the educational component entirely, or reduce it, and the whole thing would still work. But education can help everyone interested in the space learn more, and learn faster.
All of us with experience building things know how valuable it is to be able to learn faster. We are creating a flywheel to facilitate as much learning as possible, as quickly as possible, and this effort is dependent on observing what’s happening, onboarding builders, and working with industry leaders and passionate people with great ideas.
This isn’t necessarily just developer- or designer-facing material, and certainly not just business-facing material. There is a lot of education needed for players too, not just how to get involved with blockchains but really, how to think about true ownership and property rights. As this space evolves, we think there will be many kinds of player collectives. We think many player-run small businesses will emerge (some of which will turn into BIG businesses), and we think player-oriented and creator-oriented educational content will help foster a bigger, better, more vibrant economy in blockchains games.
We think the well is very deep when it comes to what game developers need to learn about blockchain technology, and about token economics. We think there’s just as much for blockchain developers to learn about game design, community management, user acquisition, live operations, and working with global, truly mass market services with very high end user expectations of experience.
Game developers today have very little idea how blockchain security works, how crypto markets work in various markets, how regulations do and do not apply in various jurisdictions. Few blockchain developers have dealt with the scale of global live services that are routine for game developers, let alone have a lot of experience in making applications that are truly fun and joyous to use. This is what game developers do every day.
These two groups need to learn from each other and the more they do the better off the whole space will be. We also think there’s a lot to be done to help players explore and educate themselves on this emerging new space over time. And then there are institutional actors, from governmental authorities to global corporations with incredible degrees of power and control over new technology landscapes, and we need to educate them where we can, for the good of the industry.
I hope you can agree that this educational component of the plan is perhaps more important and impactful than it might have appeared on the surface. Any lack of clarity is our fault for not being clear enough in our initial write-up.
In short, we are open to reducing the 5% education allocation, but we feel strongly it’s going to be extremely high leverage and very beneficial for the ecosystem as a whole. We really want to emphasize that this is an ongoing, multi-year effort that expands education in many facets of building, playing, and creating meaning around blockchain and games. This is not a one shot master class of some kind that would, you’re right, surely prove to be premature at this very early stage.
Regarding the Investment:
On the Investment allocation, I have two questions:
- Why is $500 million the right number? Not from BitDAO’s perspective, but from Game7’s. Why not more? or less? Curious to know the thought process and maybe some data points for arriving at that figure. For example, is there a pipeline of A+ gaming teams that are fundraising and not getting funded (and therefore a funding gap that Game7 will fill)? Given the capital flowing into the space today, this would be a surprisingly large oversight by the market.
- Why does the $500 million need to be committed today? Again, not from BitDAO’s POV but from Game7’s. For example, why not progressively raise the money? Wouldn’t that be a more effective way to diversify community participation and build credibility & quality partnership over the long-term for Game7? Same as my previous question, asking out of curiosity on the thought process and not with any pre-judgment.
$500M is not the right number. But it is a good place to start.
Game7 should be much larger over time. It seems very obvious that blockchain gaming will be a multi-trillion dollar industry. More importantly, it has the potential to materially impact and improve the lives of many people around the world. Roughly 3 billion people across the globe play games today. Blockchains allow people to have true property rights for digital goods for the first time in history. Bringing property rights and new creative and economic opportunities to the ~3B people around the world that play games today is an awe-inspiring and incredibly exciting endeavor for everyone thinking about and working in this space.
If there are trillions of dollars of opportunity here, the potential to increase economic access, and create new opportunities for billions of people around the world, surely it makes sense to deploy billions of dollars into this space over time.
But we can’t boil the ocean. $100M a year for 5 years is sizable relative to what’s been done in the space before, and we hope you’ll agree. And $500M in aggregate over 5 years will certainly help pull the future forward more quickly. We think it’d be premature to allocate more than this today. But we do hope that Game7 can grow over time. We hope it becomes an ecosystem-aligned platform to deploy perhaps billions of dollars a year and benefit all its stakeholders and the entire blockchain gaming community over years to come. We think it’s possible to get there and will work every single day to make it so.
So, to your second question, $100M/yr (in practical terms, it’s more accurate to think about it this way than “$500M”) is enough to get off the ground and provide confidence in having a real impact for the ecosystem, sooner rather than later. To your question about progressively getting more capital committed over time, that’s exactly what Game7 will strive to do! This is just the beginning.